Art Department - Spring 2025 - Digital Art - Ronaldo Kiel

ARTD 2821 3D Modeling & Animation

Section TQ8 - code 3421 - T 08:55-12:15PM 5102 BH - Jan 28 to May 20, 2025

Course Description Class Projects Schedule Important Dates Contact

Index

 

 

Class Date Lecture and/or Discussion Topics In-Class Activities Assignments
1 01/28 Syllabus/Black Board
CGI overviw

Project set up
Simple Revolve

Choose a Still Life
Videos Project1

2 02/04 Maya Work-flow
NURBS Modeling
individual review of still life images Sketch your 3 views
Videos Project1
3

02/11

Modeling Techniques

Individual modeling needs
Finish all modeling
4 02/25 Shaders and Textures Lights, Materials, Textures, Animation&Rendering

Finish all texturing
and lights

5 03/04 UV Textures Projections

individual review of still life projects
UV Layout

Cereal Box Video
Choose reference for project2

6

03/11

Project 2 Low Poly Project: Modeling/UV mapping

2D vector drawing tools and Polygonal Modeling

individual review of project 2 reference

Project 2 - Low Poly
Videos 1 to 3

7

03/18

Project 2 Low Poly Project: Modeling/UV mapping

Working in the UV Editor

Project 2 - Low Poly
Videos 4 to 7
8 03/25

Project 2 School House Project:
Poly Modeling

Create Poly Tool
extrusions & booleans

Project 2 - School House Videos 1 to 4

9

04/01

Project 2 School House Project:
Material Properties and the interaction with lights

IPR & Arnold viewer
Lights/Materials and Textures /Animation&Rendering

Photoshop Work: Create textures

Videos 5 to 8

10 04/08 Work Day individual review of project 2  
11 04/22 Outdoors Lights
Intro to displacement maps
The Greek Columns
Sky Dome HDRI lights
 
12 04/29 Project 3 - Hight Maps on TanGram Displacement maps Choose you Hight Map
13 05/06 Work Day Q&A all projects Videos
Project 3
14 08/13 Outdoors Lights - Landscape
Camera on a path and Rendering

Finish all projects
Up load to Yuja

  05/19 Uploads untill 11:59PM   All Projects due
Final Versions
Final 05/20 Review of work  

Critique of the class work.

We will work on 3 animation projects in only 14 classes.

All projects have videos online: https://www.illumira.net/showcollection.php?pid=njcore:184111

Class 1

Introduction: Syllabus/Black Board

Demonstration: MAYA Interface

Assignment: Look at the Autodesk site. The on-line tutorials will help you to understand the software functionality.

Choose an image to create your still life. (A simple still life painting is a good start)


Class 2

Discussion: Maya Workflow

Demonstration: Maya Modeling Techniques

  • Types of objects
  • Image planes, Layers
  • Snapping
  • Zooming and panning
  • Curve creation tools
  • CV Curve Tool
  • EP Curve Tool
  • Surfaces - Nurbs Modeling
  • Transformation Tools (equivalent keys q w e r t y)
  • Manipulators and handles
  • Using a Grid
  • Construction History
  • Pivot Point
  • Bezier Tool

Assignment: Work on Project #1 (Still Life). Sketch a top and side view of the image you are using as a reference to create your still Life. The frontal view should be the painting itself.


Class 3

Discussion: The illusion of movement. Frame rate. Time your movement. Story boards.

Demonstration: Lights, Materials, Textures, Animation&Rendering

Demonstration: Using After Affects to compile your frames. Video online

Assignment: Create single frame renderings of Project #1 (Still Life).


Class 4

Discussion: 3D Art Production - Architecture/Game design

Demonstration: The Greek Columns

Low Poly example (project2)

Assignment: Render of Project #1 (Still Life).
Please start to watch Project 2 - Low Poly Videos 1 to 3


Class 5

Discussion: 3D Space and UV Space

Demonstration: Working in the UV Editor - Cereal Box

Assignment:Start working on Project #2: (Virtual Space) Look for reference images and or blueprint.

Final versions of all Projects are due the day scheduled for the final exam of the class.

Project 2 - Low Poly Videos 4 to 7

individual review of still life projects


Class 6

Discussion: Modeling

Demonstration: 2D vector drawing and Polygonal Modeling

Assignment: individual review of project 2 reference (blue print, sketches, photos)

Project 2 - Low Poly Videos 1 to 3


Class 7

Discussion: Project 2 Low Poly Project: Modeling/UV mapping

Demonstration: Working in the UV Editor

Assignment:


Class 8

Discussion: Project 2 - School House Project

Demonstration: Poly Modeling

Assignment: Project 2 - School House Videos 1 to 4 Photoshop Work: Create textures


Class 9

Discussion: Lights/Materials and Textures /Animation&Rendering - Arnold viewer

Demonstration: Material Properties and the interaction with lights

Demonstration: Animation

Assignment: Project 2 - School House
Videos 5 to 8
Photoshop Work - Create textures


Class 10

Work Day

Individual reviews of project 2


Class 11

Discussion: Outdoors Lights - HDRI (High Dynamic Range Imaging)

https://blog.gregzaal.com/2016/03/16/make-your-own-hdri/#more-1603

https://dmswart.com/2016/06/28/drawing-a-panorama/

https://polyhaven.com/

Demonstration:

Assignment: Render all projects and upload.


Class 12

Discussion: Project 3 Landscape - Hight Maps on TanGram

Demonstration: Displacement Work-flow

Assignment:


Class 13

Work Day

Q&A about all projects


Class 14

Demonstration: Rendering

Assignment: Render all projects and upload. Final rendering of all your projects.

Your 3 rendered projects should be uploaded by May 19th to Black Board