Art Department - Spring 2025 - Digital Art - Ronaldo Kiel
ARTD 2823 - Digital Clay - 3D Sculpting and Modeling
Code: 36499 Section: TQ2L - T 02:15 - 05:55PM - 5102 BH - Jan 28 to May 20, 2025
Course Description Class Projects Schedule Important Dates Contact Index
Introduction
The field of 3D Computer Graphics is experiencing remarkable expansion. 3D Digital Art production continues to evolve rapidly. 3D Computer Graphics knowledge is required in the digital production of Animation, Games, Data Visualization, Design, Architecture, Interactive 3D Experiences, etc.
This course allows students to expand their digital art skills by bridging traditional art practices to 3D digital art. Students in the Art Department are uniquely prepared to learn 3D sculpting. For students trained in drawing, painting and sculpture who want to work in Digital Art production, 3D Digital Sculpting skills are important.
Basic knowledge of polygonal modeling, texture mapping, animation and rendering are desirable to take this class. ARTD 2821 is the recommended 3d intro class.
Some of the following information does not apply to the on line version of the class.(This syllabus was created for a class to be taught in the BC computer studio 5102.)
You can use computer in the 5102 or 5207 studios. You will have to work on one generic local account for the class.
You should login the computers In 5102 using:
Username = 3dstudent
Password = topaz77
Course Objectives
• Aquire skills to sculpt digital 3D models.
• Demonstrate the ability to follow complex workflows and achieve satisfactory results.
• Inform their creative practice by conducting research and compiling references.
• Develop a deeper understanding of 3D production pipelines.
• Accumulate a broad set of skills in modeling, texture mapping and material design.
Software
Please do not download the free version. Register as a student and install the license.
For Adobe Software:
You MUST use your CUNYID login credentials for accessing Adobe CC (not your personal email or BC-email).
(Instructions using your CUNYID to access Adobe CC): https://cisweb.cuny.edu/covid19/Accessing-AdobeCreativeCloud-COVID19-Outbreak.pdf
If you have any trouble using your CUNYID to login the Adobe Creative Cloud you must contact the ITS Helpdesk:
Hours: Mon–Fri: 9am–5pm
Phone: 718-951-4188
Email: helpdesk@brooklyn.cuny.edu
Every student should spend at least four hours per week practicing (besides classes).
Materials
It will be useful for transferring files and backups to have a USB drive or a SanDisk. You are responsible for backing up your files. If your files are lost or deleted from the computers in the lab you will have to start over if you don't keep backups. Make a habit of saving copies of your work at the end of every class and taking it with you.
Printers LAB 5102: PHASER7800 (color printer) The Xerox Phaser 7800N is usually reserved for digital Graphic Design classes, it requires a specific password credentials for printing
HP5200 (black and white printer)
Printer LAB 5207: HP521 (black and white printer)
Attendance and Grades
In this course we will work with software packages used in the industry in only 14 classes and a total of 4 projects will be required to pass the course. A lot of material in this course is technical and specific. These projects demand a lot of work and time. At least four hours a week of independent work in the lab is required. Attendance is essential and software video training will be necessary if you want to expand your knowledge.
Prior notification and arrangements will be necessary in the case of late work and it will be graded down at least one letter grade.
NOTE: All students will be graded on the work that they complete during the semester. No incomplete grades will be given. Projects submitted still in progress will be graded accordingly. All projects have to be rendered and submited before the day set for de Final.The schedule page has the dates.
Online Training: If you have a NYPL card you can access Lynda Workshops (In Learning) for free.
Other Resources:
Autodesk - https://knowledge.autodesk.com/support/maya/learn-explore/caas/simplecontent/content/exploring-maya-2018-instructional-video-tutorials-maya-for-beginners.html
Area: http://area.autodesk.com/
Animation Methods: https://animationmethods.com
3DWorld (magazinesdirect.com)
Creative Blog - https://www.creativebloq.com/tag/3d
Audio
http://www.wavsource.com: Thousands of premium, royalty free audio tracks for use in your projects
Origins of American Animation - https://www.loc.gov/collections/origins-of-american-animation/about-this-collection/
Topology Guides - https://topologyguides.com
Animation in general
History of Animation - https://history-of-animation.webflow.io/#Section-1
Animation Timeline - http://cs.brown.edu/courses/cs229/animTimeline.html
Jalil Sadool (Character Animation Lead) - https://www.youtube.com/watch?v=UzzinJUU2TI
Jalil Sadool Show Reel 2014 - https://vimeo.com/140981491
Demo Reel 2010
Digital Artists Platforms
Suggested Books
The Art of Moving Points - Brian Tindall
Anatomy for 3D Artists: The Essential Guide for CG Professionals - Chris Legaspi
Principles of Digital Image Synthesis - Andrew S. Glassner
Physically Based Rendering - Matt Pharr, Wenzel Jakob, and Greg Humphreys
Digital Modeling of Material Appearance - Dorsey, Rushmeier, and Sillion