Art Department - WINTER 2026 - Digital Art - Ronaldo Kiel
ARTD 2821 3D Modeling & Animation
Section JAN code 50723- MTWTHF 6:05 - 9:20 Jan 02 to Jan 22, 2026
Course Description Class Projects Schedule Important Dates Contact
| Class | Date | Lecture and/or Discussion Topics | In-Class Activities | Assignments |
|---|---|---|---|---|
| 1 | 01/02 | Syllabus/Black Board CGI overview |
Project set up |
Choose a Still Life |
| 2 | 01/05 | Maya Work-flow NURBS Modeling |
NUBS and Polygonal Modeling individual review of still life images |
Sketch your 3 views Videos Project1 |
| 3 | 0106 |
Modeling Techniques |
Individual modeling needs |
Finish all modeling |
| 4 | 01/07 | Shaders and Textures | Lights, Materials, Textures, Animation&Rendering | Finish all texturing |
| 5 | 01/08 | UV Textures Projections | 2D vector drawing tools and Polygonal Modeling |
Cereal Box Video |
| 6 | 01/09 | Project 1 final animation | Keyframing the camera |
Project 2 - Low Poly |
| 7 | 01/12 |
Poly Modeling |
individual review of still life projects |
Project 2 - Low Poly Videos 4 to 7 |
| 8 | 01/13 | Project 2 Low Poly |
Create Poly Tool extrusions & booleans |
Project 2 - School House Videos 1 to 4 |
| 9 | 01/14 |
Project 2 School House Project: Poly Modeling |
Lights/Materials and Textures /Animation&Rendering | Photoshop Work: |
| 10 | 01/15 | Project 2 School House Project: Material Properties | The Greek Columns Sky Dome HDRI lights |
render your project2 |
| 11 | 01/16 | Outdoors Lights Intro to displacement maps |
individual review of project 2 | Project 3:Videos 1 and 2 |
| 12 | 01/20 | Project 3 - Hight Maps on TanGram | Displacement maps | Choose you Hight Map |
| 13 | 01/21 | Outdoors Lights - Landscape | Camera on a path and Rendering | Project 3 - Video 3 |
| 14 | 01/22 | Review of work |
Critique of the class work. | Finish all projects and |
| 01/23 | Uploads untill 11:59PM |
End of Winter Session | All Projects due Final Versions |
|
| 01/23 | Winter 2026 | Final Grade Rosters Open for Submission |
||
We will work on 3 animation projects in only 14 classes.
All projects have videos online: https://www.illumira.net/showcollection.php?pid=njcore:184111
Class 1
Introduction: Syllabus/Black Board
Demonstration: MAYA Interface
Assignment: Look at the Autodesk site. The on-line tutorials will help you to understand the software functionality.
Choose an image to create your still life. (A simple still life painting is a good start)
Class 2
Discussion: Maya Workflow
- Working in 3D (The use of 2D Images to generate 3D shapes)
- The modeling process
Demonstration: Maya Modeling Techniques
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Assignment: Work on Project #1 (Still Life). Sketch a top and side view of the image you are using as a reference to create your still life. The frontal view should be the painting itself.
Class 3
Discussion: The illusion of movement. Frame rate. Time your movement. Story boards.
Markus Etter and AI storyboarding link:
https://www.story-boards.ai/content-hub/blog/the-only-guide-you-need-to-learn-storyboarding
When planning animation, it's crucial to understand the fundamentals such as the illusion of movement, frame rate, and timing your movements effectively.
The Illusion of Movement: Animation relies on displaying a sequence of images in rapid succession, creating the perception of motion. This phenomenon, known as persistence of vision, tricks the human eye into seeing continuous movement.
Frame Rate: This refers to the number of frames displayed per second (fps). Common frame rates include 24 fps for traditional film and varying rates for digital media. A higher frame rate results in smoother motion, while a lower frame rate can appear choppier.
Timing Your Movement: Timing involves determining how long an action takes and the spacing of frames to convey weight, speed, and emotion. Mastering timing can make movements feel natural and engaging. By carefully planning these elements, animators can create compelling and realistic animations.
Demonstration: Lights, Materials, Textures, Animation&Rendering
Demonstration: Using After Affects to compile your frames. Video online
Assignment: Create single-frame renderings of Project #1 (Still Life). Since we’ll only animate the camera, creating a few stills will help us plan our animation. If you’d like to add motion to the elements of your still life, feel free to do so. For instance, one of the apples in Chardin’s still life could roll off the table.
Class 4
Discussion: 3D Art Production - Architecture/Game design
Demonstration:
Low Poly example (project2)
Assignment: Render of Project #1 (Still Life).
Please start to watch Project 2 - Low Poly Videos 1 to 3
Class 5
Discussion: 3D Space and UV Space
Demonstration: Working in the UV Editor - Cereal Box
Assignment: Start working on Project #2: (Virtual Space) Look for reference images and or blueprint.
Final versions of all Projects are due the day scheduled for the final exam of the class.
Project 2 - Low Poly Videos 4 to 7
individual review of still life projects
Class 6
Discussion: Project 2 Low Poly Modeling
Demonstration: 2D vector drawing and Polygonal Modeling
Assignment: individual review of project 2 reference (blue print, sketches, photos)
Project 2 - Low Poly Videos 1 to 3
Class 7
Discussion: Project 2 - Poly Modeling
Demonstration: Working in the UV Editor
Assignment: Create a Cereal Box - UV Layout (video)
Class 8
Discussion: Project 2 - Virtual Space
Demonstration: Low Poly Project: Modeling/UV mapping
Assignment: Project 2 - School House Videos 1 to 4 Photoshop Work: Create textures
Discussion: Lights/Materials and Textures
Demonstration: Material Properties and the interaction with lights
Demonstration: Animation
Assignment: Project 2 - School House
Videos 5 to 8
Photoshop Work - Create textures
Class 10
Project 2 School House Project: Material Properties
Discussion: Displacement maps
Demonstration: The Greek Columns
Class 11
Discussion: Outdoors Lights - HDRI (High Dynamic Range Imaging)
https://blog.gregzaal.com/2016/03/16/make-your-own-hdri/#more-1603
https://dmswart.com/2016/06/28/drawing-a-panorama/
Demonstration:
Individual reviews of project 2
Assignment: Render all projects and upload.
Class 12
Discussion: Project 3 Landscape - Hight Maps on TanGram
Demonstration: Displacement Work-flow
Assignment:
Class 13
Demonstration: Camera on a path and Rendering
Assignment: Render and upload all projects.
Class 14
Review of work
Assignment: Render all projects and upload. Final rendering of all your projects.
Your 3 rendered projects should be uploaded by Jan 22th to Bright Space