Art Department - WINTER 2026 - Digital Art - Ronaldo Kiel

ARTD 2821 3D Modeling & Animation

Section JAN code 50723- MTWTHF 6:05 - 9:20 Jan 02 to Jan 22, 2026

Course Description Class Projects Schedule Important Dates Contact

Index

 

 

Class Date Lecture and/or Discussion Topics In-Class Activities Assignments
1 01/02 Syllabus/Black Board
CGI overview

Project set up
Simple Revolve
Software Discussion
Still Life Project Intro

Choose a Still Life
Videos Project1

2 01/05 Maya Work-flow
NURBS Modeling

NUBS and Polygonal Modeling
Simple Revolve

individual review of still life images

Sketch your 3 views
Videos Project1
3

0106

Modeling Techniques

Individual modeling needs
Finish all modeling
4 01/07 Shaders and Textures Lights, Materials, Textures, Animation&Rendering

Finish all texturing
and lights

5 01/08 UV Textures Projections

2D vector drawing tools and Polygonal Modeling

Cereal Box Video
Choose reference for project2

6

01/09

Project 1 final animation

Keyframing the camera
Working in the UV Editor

Project 2 - Low Poly
Videos 1 to 3

7

01/12

Poly Modeling

individual review of still life projects
Cereal Box - UV Layout

Project 2 - Low Poly
Videos 4 to 7
8 01/13

Project 2 Low Poly
UV mapping
Animation&Rendering

Create Poly Tool
extrusions & booleans

Project 2 - School House Videos 1 to 4

9

01/14

Project 2 School House Project: Poly Modeling

Lights/Materials and Textures /Animation&Rendering

Photoshop Work:
createte textures
Videos 5 to 8

10 01/15 Project 2 School House Project: Material Properties The Greek Columns
Sky Dome HDRI lights
render your project2
11 01/16 Outdoors Lights
Intro to displacement maps
individual review of project 2 Project 3:Videos 1 and 2
12 01/20 Project 3 - Hight Maps on TanGram Displacement maps Choose you Hight Map
13 01/21 Outdoors Lights - Landscape Camera on a path and Rendering Project 3 - Video 3
14 01/22 Review of work  
Critique of the class work.

Finish all projects and
upload to Yuja

  01/23

Uploads untill 11:59PM
Final Examinations

End of Winter Session All Projects due
Final Versions
  01/23 Winter 2026

Final Grade Rosters Open for Submission

We will work on 3 animation projects in only 14 classes.

All projects have videos online: https://www.illumira.net/showcollection.php?pid=njcore:184111

Class 1

Introduction: Syllabus/Black Board

Demonstration: MAYA Interface

Assignment: Look at the Autodesk site. The on-line tutorials will help you to understand the software functionality.

Choose an image to create your still life. (A simple still life painting is a good start)


Class 2

Discussion: Maya Workflow

Demonstration: Maya Modeling Techniques

  • Types of objects
  • Image planes, Layers
  • Snapping
  • Zooming and panning
  • Curve creation tools
  • CV Curve Tool
  • EP Curve Tool
  • Surfaces - Nurbs Modeling
  • Transformation Tools (equivalent keys q w e r t y)
  • Manipulators and handles
  • Using a Grid
  • Construction History
  • Pivot Point
  • Bezier Tool

Assignment: Work on Project #1 (Still Life). Sketch a top and side view of the image you are using as a reference to create your still life. The frontal view should be the painting itself.


Class 3

Discussion: The illusion of movement. Frame rate. Time your movement. Story boards.

Markus Etter and AI storyboarding link:

https://www.story-boards.ai/content-hub/blog/the-only-guide-you-need-to-learn-storyboarding

When planning animation, it's crucial to understand the fundamentals such as the illusion of movement, frame rate, and timing your movements effectively.

The Illusion of Movement: Animation relies on displaying a sequence of images in rapid succession, creating the perception of motion. This phenomenon, known as persistence of vision, tricks the human eye into seeing continuous movement.

Frame Rate: This refers to the number of frames displayed per second (fps). Common frame rates include 24 fps for traditional film and varying rates for digital media. A higher frame rate results in smoother motion, while a lower frame rate can appear choppier.

Timing Your Movement: Timing involves determining how long an action takes and the spacing of frames to convey weight, speed, and emotion. Mastering timing can make movements feel natural and engaging. By carefully planning these elements, animators can create compelling and realistic animations.

Demonstration: Lights, Materials, Textures, Animation&Rendering

Demonstration: Using After Affects to compile your frames. Video online

Assignment: Create single-frame renderings of Project #1 (Still Life). Since we’ll only animate the camera, creating a few stills will help us plan our animation. If you’d like to add motion to the elements of your still life, feel free to do so. For instance, one of the apples in Chardin’s still life could roll off the table.


Class 4

Discussion: 3D Art Production - Architecture/Game design

Demonstration:

Low Poly example (project2)

Assignment: Render of Project #1 (Still Life).
Please start to watch Project 2 - Low Poly Videos 1 to 3


Class 5

Discussion: 3D Space and UV Space

Demonstration: Working in the UV Editor - Cereal Box

Assignment: Start working on Project #2: (Virtual Space) Look for reference images and or blueprint.

Final versions of all Projects are due the day scheduled for the final exam of the class.

Project 2 - Low Poly Videos 4 to 7

individual review of still life projects


Class 6

Discussion: Project 2 Low Poly Modeling

Demonstration: 2D vector drawing and Polygonal Modeling

Assignment: individual review of project 2 reference (blue print, sketches, photos)

Project 2 - Low Poly Videos 1 to 3


Class 7

Discussion: Project 2 - Poly Modeling

Demonstration: Working in the UV Editor

Assignment: Create a Cereal Box - UV Layout (video)


Class 8

Discussion: Project 2 - Virtual Space

Demonstration: Low Poly Project: Modeling/UV mapping

Assignment: Project 2 - School House Videos 1 to 4 Photoshop Work: Create textures


Class 9

Discussion: Lights/Materials and Textures

Demonstration: Material Properties and the interaction with lights

Demonstration: Animation

Assignment: Project 2 - School House
Videos 5 to 8
Photoshop Work - Create textures


Class 10

Project 2 School House Project: Material Properties

Discussion: Displacement maps

Demonstration: The Greek Columns


Class 11

Discussion: Outdoors Lights - HDRI (High Dynamic Range Imaging)

https://blog.gregzaal.com/2016/03/16/make-your-own-hdri/#more-1603

https://dmswart.com/2016/06/28/drawing-a-panorama/

https://polyhaven.com/

Demonstration:

Individual reviews of project 2

Assignment: Render all projects and upload.


Class 12

Discussion: Project 3 Landscape - Hight Maps on TanGram

Demonstration: Displacement Work-flow

Assignment:


Class 13

Demonstration: Camera on a path and Rendering

Assignment: Render and upload all projects.


Class 14

Review of work

Assignment: Render all projects and upload. Final rendering of all your projects.

Your 3 rendered projects should be uploaded by Jan 22th to Bright Space