Art Department - Fall 2024 - Digital Art - Ronaldo Kiel
ARTD 2822 - 3D Character Design - The Illusion of LifeCourse Description Class Projects Schedule Important Dates Contact Index
Class | Date | Lecture and/or Discussion Topics | In-Class Activities | Assignments |
---|---|---|---|---|
1 | 09/03 | Syllabus/Black Board Animation Samples |
Project set up Image Planes |
Take photos or make sketches (front/side) |
2 | 09/10 | Modeling the face - Polygone Modeling |
review of the images to be used | Model the face |
3 | 09/17 | Modeling Techniques | Individual modeling needs |
Finish modeling of the head |
4 | 09/24 | Additional elements | Eyes, Ears, Teeth and Tongue | Upload the Head Model including teeth & tongue and eyes |
Deadline week 4: Model of the head | ||||
5 | 10/01 | Texturing/Lights/Materials | hyper shade networks individual review of models |
Finish teeth and eyes |
6 | 10/08 | UV Textures - Projections | Working in the UV Editor | Collect images and prepare stencil. |
7 | 10/22 | Mud Box Stencil Projection | Mud Box | Finish textures |
8 | 10/29 | Back in Maya - Turn Table Animation | prepare for rendering | Render/Upload |
Deadline Week 8: Turn Table Animation | ||||
9 | 11/05 | Project 2: Rigging - joints and skin weights | individual review of project 1 | rig work - video |
10 | 11/12 | Rigging - Controllers and channels | Groups and Patents | rig work - video |
11 | 11/19 | Rigging - Connections | Controllers | rig work - video |
12 | 11/26 | Animation - lip Sync - Acting | Constrains - Blend Shapes | animation tests |
13 | 12/03 | Animation - Blinks & Moving hold | Connections | animation |
14 | 12/10 | Animation & Rendering | individual review of Project 2 (draft) | Finish all projects and upload to Yuja |
Deadline Week 14: Uploads until 11:59PM - All Projects Final Versions | ||||
Final | 12/17 | Review of work online |
|
Class 1
Introduction:
Demonstration: Project set up, MAYA Interface
Assignment: Take pictures of our face or someone else for reference. You can also use sketches. We need a frontal image of the had that you plan to model and the profile.
Sample: CCNY door sculpture
This is a simplifyed scketch of one of the sculpture on City College's Shepard Hall.
Look at the Autodesk site. The on-line tutorials will help you to update your knowledge of the software functionality.
Class 2
Discussion: The modeling process
Demonstration: Maya Modeling Techniques
Assignment: Work on Project #1 (portrait).
Class 3
Discussion: Face Details and basic lights
Demonstration: Other parts of the face
Assignment: Create single frame renderings of Project #1 (portrait). At least 5 shots.
Class 4
Discussion: Painting Layers - Mud Box
Demonstration: Mud Box interface
Assignment: Finish Project #1 (portrait) Modeling.
Class 5
Discussion: The shaders that your character needs.
Demonstration: Back in Maya
Assignment: Work on your textures and shaders.
Class 6
Discussion: Physically Based Rendering
Demonstration:
Individual presentation of project #1 (Draft)
Assignment: Create at least 5 single frame renderings of your character in Arnold. Now you have to adjust the properties of your shaders. Define the look of the hair (if you have hair in your character), eyes and skin.
Class 7
Discussion: Additional details
Demonstration: Eyebrows, Eyelashes, Hair
Assignment: Finish Project 1 - Turn Table Animation
Class 8
Before you start rigging the head
1.Check for scale: According to Wikipedia: One study in the United States shows the average adult head circumference to be 55cm (21 3⁄4 ) in females and 57cm (22 1⁄2 in) in males. R ≈ 9 cm
2. Delete all history
3. Freeze transformations in all groups and Polygone Mashes.
4. Make sure all naming is clean: It is good practice to use suffixes like “GRP” for groups. “GEO” can be used for for meshes and “JNT” for joints.
Discussion: Joints and Skeleton - User Interface GUI
Demonstration: Face rig - Joint and Bones
Neck_1_JNT
Neck_2_JNT
Head_JNT
Jaw_JNT
Chin_JNT
Individual discussion with students about project #2.
Assignment: Work on the rig.
Discussion: Digital Puppet
Demonstration:
Controller | Constrain Type |
Neck_CNT | Orient |
Head_CNT | Orient |
Chin_CNT | Orient and point |
L_eye_CNT and R_eye_CNT | Aim(maintain offset |
Individual presentation of Project #2 in progress.
Assignment: Create the skeleton and assign the weights.
Class 10
Discussion: Blend Shapes Face expressions
Suggested Attributes to be added to the Controllers
and corresponding
Blend Shapes:
Controller Name | Face Area Affected | Controller Attribute Name | Possible Face Expression |
Eye_CNT | Pupil | L_PUPIL_BShape |
Using values between 0 an1 to simulate dilated pupils |
R_PUPIL_BShape |
|||
Eye | L_BLINK | Blinking | |
R_BLINK | |||
Brow | L Brow UP | Surprise | |
R Brow UP | |||
L Brow IN UP | Sadness | ||
R Brow IN UP | |||
R Brow IN DOWN | Anger | ||
L Brow IN DOWN |
Many of the mouth shapes can be placed on the Chin Controller.
Controller Name | Face Area Affected | Controller Attribute Name | Possible Face Expression |
Chin_CNT | Pupil | R_SMILE | Smile |
L_SMILE |
|||
Eye | L_SAD | Sadness | |
R_SAD | |||
Brow | L CRINGE |
Anger | |
R CRINGE | |||
L_PUCKER |
Useful for O W sounds | ||
R_PUCKER | |||
TUCK | Accentuate with all face expressions | ||
UPPER_LIP_ROLL | |||
LOWER_LIP_ROLL |
The following attributes connected to Blend Shapes for the sounds of specific letters can help lip sync
Jason Osipa Face Blend Shapes - Simple
Jaw_Open
Smile
Narrow
Frown
Sneer
UprLip_Up
LwrLip_Dn
BrowsOut_Up
Brows_Dn
BrowsMid_Up
BrowsMid_Dn
Brows_Squeeze
Squint
FatChin
Demonstration:
Assignment: Create all the Blend Shapes needed and connect to atttibutes.
Class 11
Discussion: Facial Animation
Demonstration:
Assignment: Animate and save the Play Blast QT for in class discussion next week.
Class 12
Discussion: Sound and Lip Sync Animation
Demonstration:
Assignment: Choose an audio clip or create one.
PacDV (free sound effects) - https://www.pacdv.com/sounds/voices-4.html
Voice Bunny (Browse samples) - https://voicebunny.com
Class 13
Discussion: Animation and Rendering
Demonstration:
Individual presentation of project #2 (Draft)
Assignment: Jalil Sadool Show Reel 2014 - https://vimeo.com/140981491
Class 14
Final rendering of all your projects. All Final renderings need to be uploaded to Yuja by December 17th.
Dec 17 - Uploads until 11:59PM