Art Department - Spring 2025 - Digital Art - Ronaldo Kiel

ARTD 2823 - Digital Clay - 3D Sculpting and Modeling

Code: 36499 Section: TQ2L - T 02:15 - 05:55PM - 5102 BH - Jan 28 to May 20, 2025 

Course Description Class Projects Schedule Important Dates Contact Index

 

UNDER CONSTRUCTION

Class Date Lecture and/or Discussion Topics In-Class Activities Assignments
1 01/28 Syllabus
Black Board
Animation Samples
Work on Project 1
Demonstration:
- Project set up
- Software Interface
- References
Sculpting exercises
Research Character Concept Sheets.

Sculpting practice: at least 6 hours.
2 02/10

The Sculpting Process
Dynamic Tessellation
March 16, 2018 - Mud Box Tutorial

Work on Project 1
Sculpting exercise: From base model to final sculpt.
Create as many 3D sketches as possible during class.
Create a few renderings of Project #1 and combine the images into concept art board for class presentation.
At least 5 renderings.
3 02/11

The use of USD Universal Scene Description

openusd.org

Work on Project 1
- Individual and group discussion of project 1

- Project 1 Presentation

Upload one art board with at least front facing, back facing, side view, and a color study. You can also include action poses, facial tweaks, and other gear.
4 02/25

Modeling and 3D scanning

https://eisko.com/

Work on Project 2:
- Detailing your model

Working on Project 2:
Other parts of the Asset

Podcast:
3D scanning with Busby

5 03/04

The Mesh and its functionality
(Game or Animation)

Project 2: Quick Time from Mud Box

Individual Presentation of project 2

Explore 3D paint in Mud BoxWorking on Project 3: Set you Maya file. Start retopologizing the Mud Box sculpt.

6 03/11 Facial Performance Considerations Project 3: Retopologize Project 3: Finish the Sculpt.
Prepare for class presentation.
Upload to Blackboard the Turn Table animation from Mud Box.
7 03/18 The Pipeline Project 3: Retopologize and UV maps.

Edge Loops and modeling for deformation exercise.

Working on Project 3: Quad Draw exercise. Retopologize and UV the model.
Readings: PBR

Physically Based Rendering and Lighting

8 03/25 Style and Technical Solutions

Project 3: Vertex Color

Turn Table from Maya

Watch the Adobe 3D videos: Learn Substance 3D Painter

9 04/01 (PBR) Models - Physically Based Rendering

Project 4: Displacement Maps

Individual Presentation of project 3

Practice: 3D Layer Painting in Substance Painter. Map Baking
Reading: PBR Guide

10 04/08 Smart Materials Baking Maps

Work on Project 4:

Practice: Map extraction in Mud Box

Create at least 5 single renderings in substance Painter.
11 04/22 HDRI Maps (high dynamic range image map)
Image-based Lighting

Project 4: Baking

Substance Painter
Geometry maps

 

Adjust the properties of your shaders.
Create Substance Painter Renderings
12 04/29 CGI Staging

Project 4: Build your scene in Maya with the shader and textures.

Lights & Camera

Create at least 5 single frame renderings of your character in Arnold.
13 05/06 The output: 3D print, Animation or Game Project 4: Explore the lights, background and camera possibilities. Upload to the Blackboard site all single frame renderings.
14 05/13 Turn Table of the final Asset Project 4: In class presentation of draft versions of Project 4.  

The four class projects should be uploaded by 11:59PM on 05/19

Final 05/20 Online session to be schedule in Black Board Colaborate.

Class 1

Introduction:

Character Development and Animation - Overview

Technical Aspects 3D characters

Overview: Modeling,Texture Mapping, Rigging, Animation, Rendering

Demonstration: Project set up, Mud Box Interface

Starting a project - Concept Sheet (please look at some examples)

The concept art should include front, back, side, and maybe a few action poses of the character, also facial tweaks, colors and gear.

Image Planes in Mud Box

Polygon modeling workflow versus sculpting and retopologizing.

Assignment: Sculpting practice: at least 4 hours.

Sample: CCNY door sculpture
This is a simplifyed scketch of one of the sculpture on City College's Shepard Hall.

Look at the Autodesk site. The on-line tutorials will help you to update your knowledge of the software functionality.


Class 2

Discussion: The Sculpting Process

Demonstration: Mud Box Modeling Techniques

Dynamically Tessellate

Create as many 3D sketches as possible During class.

Assignment: Work on Project #1 (portrait).


Class 3

Discussion: Concept Art

Project 1 Presentation

Demonstration: Other parts of the Asset

Assignment: Upload one art board with at least front facing, back facing, side view, and a color study in Photoshop. You can also include action poses, facial tweaks, and other gear.


Class 4

Modeling and 3D scanning

https://eisko.com/ - Photoreal Digital Doubles

Discussion: Sculpting Layers - Mud Box

Demonstration: Quick Time from Mud Box

Projecting your reference images

Assignment: Upload to Blackboard the Turn Table animation from Mud Box.


Class 5

Discussion: The Mesh and its functionality (Game or Animation)

Quads (avoid n-gones and triangles)

Poles (how, where and when)

Demonstration: Back in Maya

Individual Presentation of project 2

Assignment: Readings

PBR

Physically Based Rendering and Lighting


Class 6

Discussion:  Facial Performance Considerations

Demonstration: Quad Draw exercise.

Assignment: Project 3 - Retopologize


Class 7

Discussion: The Pipeline

Demonstration:  Retopologize and UV maps

Assignment: Watch the Adobe 3D videos: Learn Substance 3D Painter


Class 8

Discussion: Style and Technical Solutions

Demonstration: Vertex Color and Turn Table from Maya

Individual discussion with students about project #3.

Assignment: Upload the Turn Table from Maya


Class 9

Discussion: (PBR) Models - Physically Based Rendering

Demonstration: Project 4 - Increase the mesh density and add detail in Mud Box

Individual Presentation of project 3

Assignment: PBR Guide (Reading)


Class 10

Discussion:  Baking Maps - Substance

Demonstration: Displacement in Mud Box - Map extraction in Mud Box


Class 11

Discussion: HDRI Maps (high dynamic range image map)

Image-based Lighting

Demonstration: Project 4 - Baking

Substance Painter
Geometry maps

Assignment: Create Substance Painter Renderings


Class 12

Discussion: CGI Staging

Demonstration:Build you scene in Maya with the shader and textures.

Lights & Camera

Assignment: Create at least 5 single frame renderings of your Asset in Arnold.


Class 13

Discussion: The output: 3D print, Animation or Game

Demonstration:
Explore the lights, background and camera possibilities.

Assignment: Finish your Asset


Class 14

Final rendering of all your projects.
All Final renderings need to be uploaded to by December 16th.


May 19th - Uploads until 11:59PM


May 20 - Review of the class work on Black Board at 2PM